bakersnarkMDW
A couple of threads recently got a bit hijacked (by me) with a couple of tabletop games because the podcasters had played, or might play them. Specifically the Podcast 14 thread was flooded with Stellar Conflict stuff and the August Pickup thread was overrun by Star Trek: Attack Wing stuff. I thought it might be an idea to create a thread for that specific purpose and take the pressure off the general threads.

To that end, here is a follow-up to my Stellar Conflict discussion started here:
https://forum.gamethesystem.co/post/ep-14-interview-with-netherworld-bar-arcades-jimmy-nails-full-wrapup-of-2018-brisbane-pinball-9806640?pid=1304974451&random=28048

For possible future play, here are the available fleets for familiarisation.
C6C07B19-DFA2-45A0-913B-4F3B0A195981.jpeg
The Hexai with their double initiative ships (shoot twice)

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The Wiss armed with the Blue initiative-delaying lasers.
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The Vak sporting sneaky Orange shield-penetrating lasers.
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The Tetrakori with their 3 additional no-cost Ghost scouts.

Some particular ships have special abilities written on the bottom of the card.
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bakersnarkMDW
And now the follow-up to the Star Trek: Attack Wing bit in the August Pickup thread. Aside from the Starter and Faction ships pictured here in their boxes:
https://forum.gamethesystem.co/post/august-gaming-pickup-thread-9811433?pid=1305015420&random=13194
below are some of the notable ships I mentioned here:
https://forum.gamethesystem.co/post/august-gaming-pickup-thread-9811433?pid=1305111581&random=92922

35B4627C-9349-4085-B871-A6563C27BDB2.jpeg
Back left is the Fina Prime (“We are the Vidiians, we have come to steal your organs!”), centre back is the Cardassian Dreadnaught plus the  Koronak as a possible escort, and back right is the Borg Queen Vessel Prime. Second back row has old-school Klingon D7 Gr’oth and Romulan Bird of Prey Gal Gath’thong leftside, and rightside are my 2 mirror universe ships, the Defiant and the Regent’s Flagship. Front-most line of 4 has 2 Enterprises in the middle, the NX-01 from the much-loved series Enterprise, and Picard’s do-over Enterprise-E. They’re flanked on the left by the Robinson captained by Sisko with a DS9 crew, and on the right is the Reliant under the supreme control of Khan Noonien Singh! Barely visible way up front (but looking a long way away) is Kirk’s ridiculously undersized Enterprise. Next to it is the modified shuttlecraft Delta Flyer with most of the Voyager crew (minus Janeway).

While I had this stuff out, I had to take this photo op:
That’s not Kirk’s ship, THIS is Kirk’s ship!
DF516F85-0673-4743-9F77-3782B06F6878.jpeg  86364EC2-AB78-420D-A22C-F82769CE2580.jpeg
STAW Constitution class Enterprise next to the same ship as presented in Star Trek Panic!
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Mar
Good idea for a seperate thread Mark. We may be recording next week so it’s a good time to start thinking if we are able to squeeze in a tabletop game.

Though I haven’t even asked the others about their availability yet! Time to start prodding then.
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bakersnarkMDW
Probably belatedly I’m popping up a unifying post regarding the question posed by the title of this thread in the context of Marc’s last post.

Are you recording this week? When? Where? Do podcasters want to play a game(s) prior to that? If so, what?

At the risk of diluting focus with too many options, I’ll now draw attention to possibly too many options...

I’m still very keen to play Star Trek: Attack Wing and think it’s feasible to do something with it in about an hour. There is the option of just playing it for a certain time and stopping wherever we get to, or even taking some photos of where we get to and picking it up again later on. 
As I’ve said earlier a bit of prep is required which could simply be (for those other than me) a skim of the rules and an expressed preference for what you want to control - faction (Federation, Klingon, Romulan etc), preferred captain, maybe a crew member or other upgrade (secondary weapon [eg Photon Torpedoes], additional defence, suicide attack option etc). I could then build some combinations in advance along with scenario setup.

Alternatively there are a number of short game options, including a redo of Stellar Conflict (though you probably want a new experience to discuss on the podcast) or one of the several recently acquired short games as mentioned here:
https://forum.gamethesystem.co/post/august-gaming-pickup-thread-9811433?pid=1305188353&random=74941

and here:
https://forum.gamethesystem.co/post/july-gaming-pickup-thread-9784119?pid=1305201286&random=50086

Could also include Castle Panic, as seen a little above the last link’s location on that thread, or some earlier acquisitions.
To cast the net even wider, go to the “For Trade” category in my BGG collection, which I use to group games I want to play that take less than an hour:
https://rpggeek.com/user/BakerSnark?domain=boardgame
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Mar
Unfortunately not on this occasion. We are recording early as I'm pressed for time this week and so have to record a quick one and run. I was almost going to delay our recording but everyone else was available so I'm pushing through my exhaustion / lack of time!

This should be an exception though, and future recordings will go back to the usual time frames.
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bakersnarkMDW
Mar wrote:
Unfortunately not on this occasion. We are recording early as I'm pressed for time this week and so have to record a quick one and run. I was almost going to delay our recording but everyone else was available so I'm pushing through my exhaustion / lack of time!

This should be an exception though, and future recordings will go back to the usual time frames.


Whereabouts are you recording? Maybe others would like a quick game afterwards...😉
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bakersnarkMDW
(Don’t know why it took me so long to post this little thing...)
I’ve been banging on for a while about various tabletop games on this forum and pestering the podcasters about playing them (hence this thread’s title) with very limited success. Across the space of more than a year there have been only two games played with the group - MULE & Stellar Conflict. A month or two back I managed to get Marc Bell to play Lord of the Rings: Journey to Mordor which I mentioned on the August pickup thread here:
https://forum.gamethesystem.co/post/july-gaming-pickup-thread-9784119?pid=1305201286&random=7592
and is one of the Yahtzee-style dice games I suggested on the T-shirt giveaway battle thingy. Each game played has had a positive reaction which makes me wonder why it’s so hard to get them back to the table, unless they’re just being polite 🙂...

Anyways, as was mentioned elsewhere, the Zball pinball final was at the Annandale on the night of Wednesday 12/12. During the copious downtime we had between the (very) brief plays of the finals machines, I set about explaining to Marc how I was hitting saturation point on Star Trek: Attack Wing with repeated rule readings and watching related videos, and it would be great to finally play it soon before my head exploded resulting in a marked drop off in interest (which was all perfectly true, apart from the metaphoric exploding head). Much to my surprise he said OK - as he was staying overnight nearby and had the next day off we could reconvene at the Annandale that afternoon for the suggested plastic spaceship time-wasting exercise. With a little bit of scepticism I arrived for our appointment, game in hand, and whatta ya know - we actually played the damned thing!

I’ve posted numerous times on this forum about Star Trek: Attack Wing - you can scroll up this thread to find one with links to others. It seemed an ideal game for this group; it’s a combat game (which I like), there is some interest in the theme, it has a good level of complexity (reasonably easy to learn but with enough meat to be interesting), and can play fairly quickly depending on set up.

The game comes with a set of QuickStart rules but I think they’re too simple, with too many interesting gameplay aspects removed. Because Marc had never played (or read the rules, I assume), I had to decide what was the simplest way to play the main ruleset. Firstly it would be a straight duel to the death between two single ships (avoiding little complexities like shuttles and transporters and tractor beams), and secondly I wanted to avoid cloaking - which is the most complex of the standard combat actions. That ruled out using the Starter Set ships, as they are Next Gen era Feds vs Klingons - by that stage cloaking was ubiquitous to the Klingons (and you can’t just remove that ability from a ship without damaging game balance).

So back we went in time for an original series match-up between the Klingon D-7 battlecruiser Gr’oth (from Trouble With Tribbles*) vs Kirk’s Enterprise (although it was captained by Pike, the guy who preceded Kirk and ended up in that wheelchair with the red beeping light [possibly one of the most disturbingly low-tech-high-tech devices supposedly from the 23rd century]).

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The way the game tries to achieve balanced forces fighting each other is to have a set amount of Squadron Points for each side to spend on their ship(s) plus crew/upgrades. The ship tends to be the single largest cost in a build, with the mandatory addition of a captain plus other cards consuming points up to the set total. Wanting to keep the options limited and therefore the complexity down, I decided 30SP would be a good arbitrary number, noting that the Gr’oth and the Enterprise had a base cost of 18 and 22 respectively. Marc chose to be Klingons, leaving me as the Federation. Our ships had the same red Primary Weapon Value (attack) and green Agility (defence) but my Enterprise had one extra point each of yellow Hull (hit points) and blue Shields. Other inherent advantages the Enterprise has is a full 180º forward firing arc (rather than standard 90º) plus an additional available action - Scan. The Gr’oth has a slight manoeuvrability advantage - if you compare the 2 Manoeuvre cards (grid with arrows) the move selection is basically the same but the Gr’oth has less red and more green arrows, meaning it handles the moves with greater ease. Each ship has its own ‘trick’ move - the Enterprise can slam it into reverse for a move of 2, while the Gr’oth has a 3 Come-About (straight ahead 3 but with a 180º spin at the end [handbrake turn in space!]). Both are Red move arrows leaving the ship on auxiliary power at the end and precluding standard actions until normal power status is restored with a Green arrow move.
We equipped with the cards as pictured, slapped down a planet towards the middle of the table and set off towards each other from opposite ends of our allocated space to settle some unspecified differences (Klingons and Feds can always find some differences that need settling).
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At the Annandale, space looks weird due to the way they paint their tables (I’ll try to bring a cloth or mat next time to play on). To hopefully assist in spotting what’s what:

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This is part way through - we started with our ships near their respective cards.

Figuring Marc would fly on the side of the planet with the most space, I swung round to the right to keep the planet between us. Then when we were quite close, I pulled my ‘trick’ move of reversing out from behind the planet to exploit my broader firing arc to get a shot on the D7 without retaliation. Seemed like a good plan but the Gr’oth’s extra evade die at close range combined with Koloth’s attack die reroll served to greatly soften the blow. I also missed a trick on this one by forgetting to avail myself of the Enterprise’s ability to still take an action from its action bar even when on Auxiliary Power - could have had a lock-on for rerolls, or Battlestations for extra hit potential.
While I was making a tame green arrow manoeuvre to lose my Auxiliary Power, Marc did a come-about and lit me up at long range with some Photon Torpedoes, stripping my shields. From then on Scotty was very busy trying to repair the Enterprise’s shields, aiming to raise at least two to then allow his attacking ability to be used (diverting power from the shields to the Phaser banks). Alas the Gr’oth managed to pepper the Enterprise sufficiently to prevent this from happening and another come-about Photon Torpedo strike set things up for a Phaser coup de grâce.

A good time was had by both, and I managed to goad Marc into committing his assessment to writing here:
https://forum.gamethesystem.co/post/podcast-episode-28-monster-boy-cruisn-world-pilotwings-classic-tetris-world-championship-and-super-smash-9964609?pid=1306637608&random=15837

*No Tribbles were harmed in the playing of this scenario because none were involved.
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Mar
Awesome post Mark. Annotating the battlefield was a great idea - that table was fantastic at camouflaging everything to the point where my photos turned out useless.

It was a fantastic game, probably the best tabletop game I have played yet. I'm not entirely sure why that is to be honest, but I think it was a good combination of: feeling pretty relaxed, a couple of good brews, the rules being simple enough to understand quickly (thanks to some very good tuition from yourself of course), and that it was just fun snaking away around the board and trying to manoeuvre the ships in striking distance and letting rip. I also found the concept really interesting: each ship had it's own characteristics, enhanced of course by weapons and crew characteristics that make you feel you really owned what you are setting out to do. Additionally, I found it fascinating how they have taken the shows entire history and crafted it into something that works exceptionally well on a table, and gives even more character to the world than it already had.

I played very differently to how I usually play games. Usually, I play quite defensively. I like to see what's going on and then I like to react to what I have learned. On this occasion I decided to role play a little (no Klingon spoken, this time anyway) and go all out aggressive. I was chasing down Mark and I was locking on and firing when I could. That was a lot of fun for me to do something different, and also kept the action going which probably helped the 'fun-ness'.

I'm hoping at some stage we can rope BSS and Hwaygo into the fray and we can enjoy a good afternoon of setting faces to stun.
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