We're back in episode 29! Marc Matt and John chat about the recent Awesome Games Done Quick 2019 speedrun charity event. Plus the newly announced Munsters pinball machine from Stern, including The Beatles and Primus retro inspired pinball machines. Then they get into some tabletop action with Star Trek and Star Wars Attack Wing, as well as The Resistance and Avalon tabletop games.

Intro music from

Games Done Quick YouTube Channel

Chex Quest (1996)

Mega Man DOS (1990)

Mohawk & Headphone Jack (1996)

PJ’s Twitch Channel

Tomb Raider: The Angel of Darkness (2003)

The Munsters Pinball (2019)

The Beatles Pinball (2018)

Primus Pinball (2018)

Pinside Pinball Forum

Star Trek: Attack Wing (2013)

Star Wars: X-Wing (2012)

The Resistance (2009)

The Resistance: Avalon (2012)

Werewolf (1986)

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I’m part way through the podcast and just wanted to make a quick comment about The Munsters in colour. The original series WAS in black & white but at the time of the series they did a Technicolor film called Munster, Go Home.

And... her dress WASN’T purple. Eddie’s weird little suit very much is! (Stern seems to want every second machine to have an ‘Eddie’ involved [when’s Brian Eddy releasing his?]). However, in the 80’s revival series, The Munsters Today, her dress was a bit purple (but not quite Eddie Technicolor).
The Stern announcement indicates special hand-drawn art for the Premium and LE, but seems to suggest black and white on the Premium only!
I can understand the outcry - no pinball machine could possibly look good with predominantly B&W art...
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EDITED: So... of course I have to comment on the Star Trek: Attack Wing stuff. Firstly I would say just check out my lengthy description of my game with Marc on the forum here:

It's been there since the 11th (don’t know when this podcast was recorded) and, while I wasn’t really “losing my shit” as John suggested, I was frustrated that speculation was made about things that were already made clear in that post. (EDIT: a quick review of the start of the podcast reveals that the recording was done on the 5th of Jan, so I guess I’ll have to shift my frustration to my tardy posting of my game report 😊) (EDIT2: but hang on..., that date of the 5th was at the 1st beginning on the podcast, the second beginning has talk of Games Done Quick just wrapping up. GDQ started on the 6th and ran 7 days, meaning the bulk of the podcast [including tabletop stuff] was recorded after the 13th! Hmm..., back to what I first said!)
 The chief thing I will again clarify here is that I AVOIDED the use of cloaking for simplicity rather than arbitrarily REMOVING it. This was achieved by going back to the original series era when Klingons didn’t have cloaking - the only ones at that time with cloaking were its inventors, the Romulans (something those who started on Next Gen don’t seem to realise). So point balance wasn’t damaged by it’s absence. I paid points for Scotty and his shield repair, while Marc spent his on a better captain and Photon torpedoes (money well spent, it would seem from the result).

John guessed correctly that the Klingon ship was a D7. It was the Gr’oth from The Trouble With Tribbles captained by Koloth (no Tribbles in our fight, but the ship does come with rules for them and Tribble counters). My captain was no random but was Pike, who Kirk took over from on the Enterprise.

Star Wars: X-wing (by Fantasy Flight) has the same system at its core but isn’t really compatible with Star Trek: Attack Wing because WizKids made some changes and additions (improvements) when they licensed the system from FF for use with their licence of the Star Trek IP. WizKids also made D&D: Attack Wing which needed even further modification to include ground forces.

I do believe STAW is better than SWXW for several reasons including John’s point about ship scale, it’s also to do with ship variety (including many more cards for customisation) and the multiple races/factions compared to Star Wars’ binary good/evil fight between Rebels and Empire. But don’t just listen to me, here are a couple of short videos making the comparison:

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On the social deduction front, I don’t have The Resistance (or Avalon) but I do have Burke’s Gambit (discussed here as a pickup, including some pics and the rules link).

In this case the game is set in an Alien/Aliens type of situation, but your ship’s primary mission was to acquire alien tech. Having loaded the ship (Burke’s Gambit) with your latest discovered haul,
the spaceship’s engines power up by themselves and it begins racing uncontrollably towards Earth with an unknown crew member infected with an Alien parasite (even the infected crew member is unaware that they are the infected one). Most of the crew want to detect and eject the infectee out an airlock to save Earth but a few who are company operatives (Acquisition Support Specialists [or ASSes]) want the parasite to reach Earth for weaponisation.

Like in Resistance, the ASSes are unknown to the regular crew but known to each other. You are all each also designated a role as a member of the crew with your own special ability. There aren’t any missions to succeed or fail at but there is the need to discover who the infected crew-member is so you know which way to vote when deciding to eject someone from the ship. You take an action each turn to hopefully further your cause, but the available action is governed by rolling a custom 6-sided die randomly selected from a bag (different dice have different sets of actions available). Actions include scans to detect the parasite, hurt or heal another player (you have health tokens), check an ID (ASS or no), randomly reassign the parasite, etc. You can also roll engine power ups which get the ship closer to Earth.

Here’s a picture I took of the dice and some of the red Health tokens.
It doesn’t show the 5 sides that are the same on all dice (2 scans, 2 hurt/heal, 1 engine power up), but the other symbols that each only appear once on 3 of the dice.

A small point on something John said about Star Trek: Attack Wing. I don’t believe Wiz Kids (who also make Burke’s Gambit) have ceased production of STAW, but Australian stores have effectively ceased distribution here due to poor sales (& subsequently heavily discounted their remaining stock). It sells much better in the US because of heavy promotion, including in-store comps with fabulous prizes (got none of that here).
Random item from my Tabletop Games Collection
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